Publication Timeline

Chronological Bibliography

Journal Articles 8
  1. 2026
    Veljanoski, Damjan, Golbaf, Ali, Chawda, Prutha, Thurston, Mark, Cutajar, Jonathan, Hilton, David, Teo, Mario, Werndle, Melissa, Sahm, Felix, Gaudl, Swen, others. Artificial intelligence pipeline predicts the integrated molecular-morphologic risk score of meningiomas from routine pre-operative MRI. Neuro-Oncology Advances, 2026, pp. vdag017. BibTeX type: article.
  2. 2025
    Varga, Marius N, Hagen, Oksana, Baxter, Rory, Veliz Reyes, A, Jones, Ray B, Aly, Amir, Bazazian, Dena, Swen, Gaudl. Designing Inclusive Immersive Experiences: Intergenerational Codesign of Heritage and Underwater Extended Reality for Older Adults. International Journal On Advances in Intelligent Systems, 2025, pp. 137--148. BibTeX type: article.
  3. 2024
    Jones, Ray B., Baxter, Rory, Varga, Marius N., Hagen, Oksana, Aly, Amir, Bazazian, Dena, Reyes, Alejandro Veliz, Gaudl, Swen. Addressing Digital Exclusion via the Inter-Generational Codesign of Extended Reality, Underwater Telepresence, Social Games, and Voice AI Technologies. International Journal On Advances in Intelligent Systems, 2024. source BibTeX type: article.
  4. 2023
    Bradwell, Hannah Louise, Cooper, Leonie, Edwards, Katie Jane, Baxter, Rory, Tomaz, Simone A., Ritchie, John, Gaudl, Swen, Veliz-Reyes, Alejandro, Ryde, Gemma C., Krizaj, Tanja, Warren, Alison, Chatterjee, Arunangsu, Willis, Katharine, Haynes, Richard, Hennessy, Catherine H., Whittaker, Anna C., Asthana, Sheena, Jones, Ray B.. Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer. BMJ Open, 2023, pp. e073307. doi:10.1136/bmjopen-2023-073307 BibTeX type: article.
  5. 2021
    Aguiar Noury, Gabriel, Walmsley, Andreas, Jones, Ray B., Gaudl, Swen E.. The Barriers of the Assistive Robotics Market--What Inhibits Health Innovation?. Sensors, 2021, pp. 3111. doi:10.3390/s21093111 BibTeX type: article.
  6. 2019
    Wortham, Robert H., Gaudl, Swen E., Bryson, Joanna J.. Instinct: A biologically inspired reactive planner for intelligent embedded systems. Cognitive Systems Research, 2019, pp. 207--215. doi:10.1016/j.cogsys.2018.10.016 BibTeX type: article.
  7. 2018
    Gaudl, Swen E., Nelson, Mark J., Colton, Simon, Saunders, Rob, Powley, Edward J., Perez Ferrer, Blanca, Ivey, Peter, Cook, Michael. Rapid game jams with fluidic games: A user study and design methodology. Entertainment Computing, 2018, pp. 1--9. doi:10.1016/j.entcom.2018.02.007 BibTeX type: article.
  8. 2018
    Gaudl, Swen E., Bryson, Joanna J.. The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures. Cognitive Systems Research, 2018, pp. 1--9. doi:10.1016/j.cogsys.2018.02.001 BibTeX type: article.
Books and Chapters 3
  1. 2016
    Gaudl, Swen E.. Building Robust Real-Time Game AI: Simplifying and Automating Integral Process Steps in Multi-Platform Design. University of Bath, 2016. source BibTeX type: phdthesis.
  2. 2013
    Jantke, Klaus P, Hoppe, Imke, Gaudl, Swen. Renewable Energy Drama. Ein Serious Game zu Smart Metering für Stromkunden. Smart Metering. Zwischen technischer Herausforderung und gesellschaftlicher Akzeptanz, 2013, pp. 208--228. BibTeX type: incollection.
  3. 2011
    Hoppe, Imke, Gaudl, Swen, Jantke, K. P.. Playing RED - Acting GREEN. Sustainable Consumption Towards Action and Impact, 2011. BibTeX type: incollection.
Peer-Reviewed Conference Papers 27
  1. 2026
    Hagen, Oksana, Varga, Marius, Baxter, Rory, Bradwell, Hannah, Jones, Ray, Aly, Amir, Bazazian, Dena, Gaudl, Swen, Reyes, Alejandro Veliz. Intergenerational Technology Co-design Process: Reflections from Underwater Telepresence and XR Workshops. Information and Communication Technologies for Ageing Well and e-Health, 2026, pp. 102--122. doi:10.1007/978-3-032-10685-8_7 BibTeX type: incollection.
  2. 2026
    Gaudl, Swen, Nelson, Mark J, Wallner, Guenter. ParaAdapt: Parametric User Modeling \& Adaptation for Navigating Complex Interactive Domains. Proceedings of the 34th ACM Conference on User Modeling, Adaptation and Personalization, 2026, pp. 688--690. BibTeX type: inproceedings.
  3. 2026
    Lewis, Makayla, Lengyel, Denise, Sturdee, Miriam, Bryan-Kinns, Nick, Gamboa, Mafalda, Di Feola, Gabriella, Gaudl, Swen E, Carderelli-Gronau, Silvia, Lindley, Joseph, Fdili Alaoui, Sarah, others. The Arts in HCI Tapestry: Networking, Making, and Reflecting Together. Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026, pp. 1--4. BibTeX type: inproceedings.
  4. 2026
    Golbaf, Ali, Singh, Vivek, Gaudl, Swen, Ifeachor, Emmanuel. UM--ProtoShare: UNet--Guided, Multi--Scale Shared Prototypes for Interpretable Brain Tumour Classification Using Multi--Sequence 3D MRI. Medical Imaging with Deep Learning, 2026. BibTeX type: inproceedings.
  5. 2025
    Golbaf, Ali, Veljanoski, Damjan, Chawda, Prutha, Gaudl, Swen E., Hanemann, C. Oliver, Ifeachor, Emmanuel. An Interpretable Machine Learning Model for Meningioma Grade Prediction. 18th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2025), 2025, pp. 65--74. BibTeX type: inproceedings.
  6. 2025
    Golbaf, Ali, Veljanoski, Damjan, Chawda, Prutha, Gaudl, Swen, Hanemann, C. O., Ifeachor, Emmanuel. An Interpretable Machine Learning Model for Meningioma Grade Prediction. Proceedings of the 18th International Joint Conference on Biomedical Engineering Systems and Technologies, 2025, pp. 65--74. doi:10.5220/0013114000003911 BibTeX type: inproceedings.
  7. 2025
    Morse, Jonathan, Naderi, Azadeh, Gaudl, Swen, Cartwright, Mark, Hoover, Amy K, Nelson, Mark J. Expressive range characterization of open text-to-audio models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2025, pp. 91--98. BibTeX type: inproceedings.
  8. 2025
    Varga, Marius N., Hagen, Oksana, Baxter, Rory, Veliz Reyes, Alejandro, Jones, Ray B., Aly, Amir, Bazazian, Dena, Gaudl, Swen. Intergenerational Codesign of Immersive Technology for a Heritage Site and Underwater VR Experience. AIVR 2025 : The Second International Conference on Artificial Intelligence and Immersive Virtual Reality, 2025, pp. 48--55. BibTeX type: inproceedings.
  9. 2025
    Mylonopoulou, Vasiliki, Bojovic, Neva, Gaudl, Swen E. Let's speculate on generative AI's stories about people with disabilities and chronic conditions.. Proceedings of the 28th International Academic Mindtrek Conference, 2025, pp. 437--440. BibTeX type: inproceedings.
  10. 2025
    Varga, Marius, Cooper, Leonie, Bradwell, Hannah, Swen, Gaudl, Reyes, Alejandro Veliz, Jones, Ray. Recomendaciones Para El Dise\~no De La Realidad Virtual Para Las Personas Mayores. XXVIII Congreso Nacional de Inform\'atica de la Salud-INFORS@ LUD 25, 2025, pp. 106--111. BibTeX type: inproceedings.
  11. 2025
    Smith, Oliver, Gaudl, Swen E, Borja, Pablo. Towards a Modular Compliant Actuator. Towards Autonomous Robotic Systems: 26th Annual Conference, TAROS 2025, York, UK, August 20--22, 2025, Proceedings, 2025, pp. 94. BibTeX type: inproceedings.
  12. 2024
    Jones, Ray B., Baxter, Rory, Varga, Marius N., Hagen, Oksana, Aly, Amir, Bazazian, Dena, Reyes, Alejandro Veliz, Gaudl, Swen E.. Intergenerational Technology Codesign in Deprived Coastal Regions. Proceedings of Digital World 2024, 2024, pp. 25--32. source BibTeX type: inproceedings.
  13. 2024
    Hagen, Oksana, Gaudl, Swen. Signal Sparsity Considerations for Using VAE with Non-visual Data: Case Study of Proximity Sensors on a Mobile Robot. Agents and Robots for reliable Engineered Autonomy, 2024, pp. 73--82. doi:10.1007/978-3-031-73180-8_5 BibTeX type: incollection.
  14. 2024
    Hagen, Oksana, Gaudl, Swen. The Role of Embodiment in Learning Representations: Discovering Space Topology via Sensory-Motor Prediction. Proceedings of the AAAI Symposium Series, 2024, pp. 353--358. doi:10.1609/aaaiss.v4i1.31816 BibTeX type: article.
  15. 2023
    Watson, Paul W. L., House, Samuel, Hart, Robert, Abbas, Jonathan, Asthana, Sheena, Gaudl, Swen E.. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training. Human-Computer Interaction -- INTERACT 2023, 2023, pp. 189--208. doi:10.1007/978-3-031-42293-5_15 BibTeX type: incollection.
  16. 2021
    Watson, Paul W. L., Gaudl, Swen E.. Walking through virtual doors: A study on the effects of virtual location changes on memory. ICAT-EGVE 2021, 2021. source BibTeX type: inproceedings.
  17. 2020
    Smith, Oliver, Gaudl, Swen E.. A Low Cost Series Elastic Actuator Test Bench. Towards Autonomous Robotic Systems, 2020, pp. 53--57. doi:10.1007/978-3-030-63486-5_6 BibTeX type: incollection.
  18. 2019
    Casas-Roma, Joan, Nelson, Mark, Arnedo-Moreno, Joan, Gaudl, Swen, Saunders, Rob. Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies. Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019, pp. 244--251. doi:10.5220/0007496702440251 BibTeX type: inproceedings.
  19. 2017
    Gaudl, S. E.. A Genetic Programming Framework for 2D PlatformAI. AISB Symposium: AI and Games, 2017, pp. 341--343. BibTeX type: inproceedings.
  20. 2017
    Nelson, Mark J., Gaudl, Swen E., Colton, Simon, Powley, Edward J., Perez-Ferrer, Blanca, Saunders, Rob, Ivey, Peter, Cook, Michael. Fluidic Games in Cultural Contexts. Proceedings of the International Conference on Computational Creativity, 2017. source BibTeX type: inproceedings.
  21. 2015
    Gaudl, Swen E., Osborn, Joseph Carter, Bryson, Joanna J.. Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry. Progress in Artificial Intelligence, 2015, pp. 292--297. doi:10.1007/978-3-319-23485-4_30 BibTeX type: incollection.
  22. 2014
    Grow, A., Gaudl, S. E., Gomes, P., Mateas, M., Wardrip-Fruin, N.. A Methodology for Requirements Analysis of AI Architecture Authoring Tools. FDG, 2014. BibTeX type: inproceedings.
  23. 2014
    Gaudl, Swen E., Bryson, Joanna J.. Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells. 2014 IEEE Conference on Computational Intelligence and Games, 2014, pp. 1--8. doi:10.1109/CIG.2014.6932887 BibTeX type: inproceedings.
  24. 2013
    Gaudl, S. E., Davies, S., Bryson, J. J.. Behaviour Oriented Design for Real-Time-Strategy Games - An Approach on Iterative Development for StarCraft AI. FDG, 2013. source BibTeX type: inproceedings.
  25. 2010
    Gaudl, Swen, Woelfert, Christian. Memetic game concepts: approaching content evolution in games. IET International Conference on Frontier Computing. Theory, Technologies and Applications, 2010, pp. 405--410. doi:10.1049/cp.2010.0596 BibTeX type: inproceedings.
  26. 2010
    Jantke, Klaus P., Gaudl, Swen. Taxonomic contributions to digital games science. 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference, 2010, pp. 1--8. doi:10.1109/ICEGIC.2010.5716908 BibTeX type: inproceedings.
  27. 2009
    Gaudl, S. E., Jantke, K. P., Knauf, R.. In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach. FLAIRS, 2009. BibTeX type: inproceedings.
Artistic Works 2
  1. 2024
    Gaudl, Swen, Carderelli-Gronau, Silvia. Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes. Interactions, 2024, pp. 6--9. doi:10.1145/3636438 BibTeX type: article.
  2. 2024
    Lewis, Makayla, Sturdee, Miriam, Lengyel, Denise, Toselli, Mauro, Miers, John, Owen, Violet, Davis, Josh Urban, Gaudl, Swen E., Xiao, Lanxi, Priego, Ernesto, Snooks, Kim, Turmo Vidal, Laia, Blevis, Eli, Privato, Nicola, Piedade, Patricia, Ford, Corey, Bryan-Kinns, Nick, Severes, Beatriz, Kaipainen, Kirsikka, Claisse, Caroline, Huq, Raksanda Mehnaz, Eladhari, Mirjam Palosaari, Troisi, Anna, Henriques, Ana O., Grek, Ar, McMurchy, Gareth, Lc, Ray, Nabil, Sara, Jardine, Jacinta, Collins, Robert, Vlasov, Andrey, Knight, Yana, Cremaschi, Michele, Carderelli-Gronau, Silvia, Nunez-Pacheco, Claudia, Reyes-Cruz, Gisela, Riviere, Jean-Philippe. Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024, pp. 1--14. doi:10.1145/3613905.3644069 BibTeX type: inproceedings.
Workshops and Others 7
  1. 2026
    Gaudl, Swen E. A Case Study in Re-engineering and Porting a Legacy Codebase using LLM pair-programming: A First Look. Joint Proceedings of the ACM UMAP 2026 Workshops, 2026. BibTeX type: inproceedings.
  2. 2023
    Gaudl, S. E.. Reflecting on Course Design during the Covid Pandemic from a UK-centric Perspective. Conference on Teaching and Learning in Higher Education, 2023, pp. 19--21. short teaching reflection, presented at educational conference BibTeX type: inproceedings.
  3. 2022
    Watson, Paul, Gaudl, Swen E.. Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 415--418. doi:10.1109/VRW55335.2022.00090 BibTeX type: inproceedings.
  4. 2021
    Varga, Marius N., Gaudl, Swen E., Walker, David J.. Many-objective population visualisation with geons. Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2021, pp. 1961--1969. doi:10.1145/3449726.3463162 BibTeX type: inproceedings.
  5. 2020
    Colle, A., Gaudl, S. E.. Non-Zoomorphic Robots: The Role of Aesthetics in Social Robotic Design. HRI Workshop on Exploring Creative Content in Social Robotics, 2020. BibTeX type: inproceedings.
  6. 2017
    Gaudl, S. E.. Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. ICIDS Authoring for Interactive Storytelling Workshop, 2017. BibTeX type: inproceedings.
  7. 2016
    Powley, E. J., Gaudl, S. E., Colton, S., Nelson, M. J., Saunders, R., Cook, M.. Automated Tweaking of Levels for Casual Creation of Mobile Games. Computational Creativity and Games Workshop, 2016. BibTeX type: inproceedings.