Games are a part of our modern culture and Game AI is the mechanism giving them life. During my PhD I was interested in understanding and aiding the design process of behaviour-based AI systems, or more specifically character AI.

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PhD Abstract

Digital games are part of our culture and have gained significant attention over the last decade. The growing capabilities of home computers, gaming consoles and mobile phones allow current games to visualise 3D virtual worlds, photo-realistic characters and complex physical simulations.

The thesis addresses design support for creating intelligent virtual agents and more believable non-player characters for immersive gameplay. The main contributions include the POSH-sharp system, the agile behaviour design methodology, and the ERGo action-selection augmentation.

To be continued.