I call you squishy and you shall be mine.

The following game demo is largely based on Unity’s own Stealth demo.

I changed the robots by controlling them through my cognitive architecture POSH# and augmenting the selection mechanism with ERGo. The resulting behaviour is less deterministic than strict behaviour patterns.

The robots have five drives: attack, charge, chase, patrol and idle. Charge was added to make the demo more interesting, as the robots now have conflicting motives. If they do not recharge frequently, they run out of juice and are unable to attack or move.

Demo requires WebGL to work in the browser.