ICONIC
An EPSRC Equitable Digital Society project exploring co-design of technologies with intergenerational groups in rural and under-supported areas such as Cornwall and the South-West of the UK.
Selected and ongoing research projects, including game AI, social robotics, sonification, interaction design and computational creativity.
Building robust real-time game AI and design support for behaviour-based agents.
Non-zoomorphic social robotics, companion robots and low-cost prototyping.
Movement, sound, dance and non-invasive sensing.
Cognitive agent behaviour augmentation in a Unity demo.
An EPSRC Equitable Digital Society project exploring co-design of technologies with intergenerational groups in rural and under-supported areas such as Cornwall and the South-West of the UK.
Arts Council England funded work exploring how sonification of movement can shape the creation of new movement and interaction between participants.
Research into novel design and interaction metaphors for social robotics, including low-cost robotic design, embodied agents and social robotic guidelines for care settings.
A project supporting older adults through technology to enhance quality of life, led by the University of Stirling with University of Plymouth involvement.
ERDF-funded work supporting eHealth innovation in the South-West of the UK, including evaluation of technologies and scientific support for companies.
A University of Plymouth internal grant exploring cross-faculty collaboration and fMRI data visualisation through a high-resolution physical brain model using an LED matrix array.
Research and prototyping around non-tech-centric sound-based connection between dancers using Raspberry Pi, microphone arrays and local sensing.
AI-driven approaches for content creation in game environments, including fluidic games, Wevva and GameJam studies.
A framework and design methodology for game-agent behaviour design, action selection and biomimetic behaviour arbitration.